Scores
Console write, functionality already in Daodan.
Chat
Saw a screenshot once of a hidden chat box, need to figure out if it does anything, chat could either be done through a dmsg or console write (though that would make scores go away…maybe a toggle button or something)
Internal
Communication
Player
=> Server
Key bitset
Mouse X\Y
Server
=> Player
Bitsets+XY for all other players
XYZ location
Rotation
Dev
mode
Only the server itself would have dev mode enabled. Admins would be able to send commands to the server through chat.
Packets
XXPPPPYYZZZZ,,,,
XX = Sender. If
XX=FF then server communication. All others use the server designated player
number.
PPPP = Destination
players. Hex =>Binary etc If player limit was kept
at 6, only one byte would be needed. Any more than that requires one more byte.
Player => Server communication uses 0000 Server=> All players uses
FFFF
YY =.Datatype
01 = Dev console command
02 = Keyboard bitset+XY
03 = XYZ position
04 = etc.
ZZZZ…. = Data used with YY.
Example:
FF FFFF 01 646D7367282248656C6C6f20576f726C642229
Server is sending to all players to execute the Dev console
command “dmsg("Hello World")”
Class
Changing
As dev mode is disabled (along with all cheats), we can use the Daodan to detect F8 being pressed, and not worry about the game also using that input.
At connection, the server would send a list of available characters. Pressing F8 in game (if allowed by server) sends out a dev mode command to all players to “chr_set_class player nextmodel”. Player being the player name or number, and nextmodel being pulled from the list.
Gun
Cycling
If available (and implemented) gun cycling would work much like the above.
Maps
Probably done through level plugins that use levels 64-127. This has the advantage of being hidden on the level list. These maps would have specialized CHAR\PART\whatever tailored to MP gameplay. Of course a console map change command would need to be implemented.
(win\lose level, and change current level number, through
hex overwriting)